Liquidnitro Games
Senior Game Designer
Skills
Job description
Senior Game Designer, Founders Office New Game Development | Live Services | Product Strategy & Partnerships Location: Hyderabad, India Experience: 5–10 years Employment Type: Full-time Function: Game Design / Founders Office About Liquidnitro Games Liquidnitro Games is a game development company built to create, launch, and scale ambitious games for a global audience. Founded by industry veterans with deep experience across free-to-play, live services, and large-scale game production agnostic of platforms, we bring together product thinking, design craft, engineering depth, art execution, data, and live operations under one roof. We build games from the ground up, take new ideas from 0 to 1, and work with select partners to strengthen, scale, and operate high-quality game experiences. Our teams combine creative ownership with production discipline, helping projects move from early prototypes to validated products, and from launch to long-term growth. At Liquidnitro, we are building the next generation of game teams, products, and tools from India for the global games industry. About the Role We are looking for a Senior Game Designer to join our Founders Office and play a central role in shaping new game development opportunities, live services partnerships and product strategies for some of the world’s leading publishers and entertainment companies. You will be part of the first line of game design leadership working directly with Liquidnitro’s founders, sales function, product managers and strategic partnership leaders to identify opportunities, evaluate games, develop compelling product visions and build pitches that win the confidence of potential partners. A significant part of this role involves evaluating existing live games, understanding their performance and player experience, identifying opportunities for improvement and articulating how Liquidnitro could unlock their potential through product strategy, game design and live operations. Equally, you will help conceive and shape new games, develop compelling gameplay concepts, create prototypes and build persuasive narratives around why these opportunities are worth pursuing. This is a hands-on, high-ownership role that combines game design, product thinking, strategic analysis and storytelling. We are looking for someone who can form an independent point of view, challenge assumptions and confidently communicate a vision to senior internal and external stakeholders. What You’ll Do 1. Evaluate Live Games and Shape Takeover Opportunities • Evaluate existing live games to identify opportunities to improve player engagement, retention, progression, monetization and long-term product performance. • Conduct detailed game teardowns covering core gameplay, player journeys, economies, content systems, live events and competitive positioning. • Identify product weaknesses, untapped potential and opportunities to unlock incremental growth. • Develop a clear product point of view on what should change, why it matters and how those changes could improve the game’s trajectory. • Work with product managers and analytics teams to interpret available game performance data, player feedback and market benchmarks. • Develop product improvement strategies and prioritized roadmaps for prospective live services takeovers. • Help demonstrate Liquidnitro’s understanding of a game’s players, product challenges and future potential. 2. Build Winning Live Services and New Game Pitches • Work closely with founders, sales, product managers and strategic partnership leaders to develop compelling pitches for potential partners. • Translate product opportunities into clear, persuasive stories explaining the potential we see and how Liquidnitro can unlock it. • Develop game design strategies, product visions, competitive analyses and improvement proposals that form the foundation of client-facing presentations. • Create compelling pitch materials using gameplay references, visualizations, wireframes, concept art, prototypes and product roadmaps. • Connect design recommendations to player outcomes, product KPIs and commercial potential. • Participate in partner conversations, product reviews, pitch presentations and follow-up discussions. • Confidently defend design recommendations, explain product trade-offs and respond to challenging questions from senior stakeholders. • Collaborate with sales and strategic partnerships teams to ensure pitches balance creative ambition, execution feasibility and commercial credibility. 3. Develop New Game Concepts and Product Opportunities • Work with founders and product leadership to identify and evaluate opportunities for new game development. • Develop original game concepts across genres, platforms, audiences and business models. • Define core gameplay loops, mechanics, progression systems, player motivations and product differentiation. • Evaluate concepts against competitive products, market opportunities, player expectations and development feasibility. • Create concept documents, gameplay treatments, game design proposals and high-level product visions. • Collaborate with artists and engineers to develop rapid prototypes, gameplay demonstrations and visual concepts. • Iterate quickly based on internal feedback, partner expectations, market research and playtesting. 4. Drive Game Teardowns, Research and Competitive Intelligence • Play, study and critically evaluate games across mobile, PC, console and emerging platforms. • Deconstruct successful games to understand their design systems, player motivations, economies, content strategies and business models. • Research market trends, emerging genres, player behaviors and competitive dynamics. • Identify opportunities for product differentiation, geo-adaptation, content expansion and live services improvement. • Translate research into practical design insights and recommendations rather than descriptive reports. • Develop structured teardown frameworks and reusable research approaches that help accelerate future opportunities. • Maintain strong awareness of changing player expectations, successful game mechanics and industry developments. 5. Develop Product Strategy and Improvement Roadmaps • Work with product managers to translate design insights into actionable product strategies. • Identify the highest-impact opportunities for improving a game’s player experience and commercial performance. • Develop feature concepts, gameplay improvements, progression changes, economy recommendations and content strategies. • Prioritize recommendations based on expected player impact, effort, feasibility and business value. • Develop short-, medium- and long-term product improvement plans for prospective partnerships. • Clearly articulate the reasoning, expected impact, assumptions and risks behind recommendations. • Support opportunity assessments and early execution planning so proposed strategies can realistically transition into development. 6. Provide First-Line Game Design Leadership • Act as a senior design thought partner to founders, product managers, sales and strategic partnership leaders. • Take ownership of design thinking and creative quality across assigned opportunities. • Guide and review the work of junior designers and other contributors supporting teardowns, concepts, research and pitch development. • Establish high standards for game design reasoning, quality of analysis, creative originality and presentation. • Help teams move from ambiguous briefs to well-structured opportunities, clear design directions and compelling proposals. • Work across multiple opportunities while maintaining quality, speed and attention to detail. • Bring independent opinions, constructive challenges and strong recommendations to leadership discussions. • Help develop frameworks, templates and working practices that improve the quality and efficiency of our opportunity development process. What We’re Looking For Must Have • 5–10 years of professional experience in game design, with strong exposure to free-to-play games and live services. • Deep understanding of core gameplay loops, player motivations, progression, economies, engagement, retention and monetization. • Experience working on commercially launched games, preferably including live games with ongoing content and feature development. • Demonstrated ability to critically evaluate games and identify meaningful opportunities for improvement. • Strong understanding of how design decisions influence product KPIs and player behavior. • Ability to translate game analysis into clear product recommendations, creative strategies and compelling presentations. • Excellent communication, storytelling and presentation skills, including the ability to engage with senior stakeholders. • Strong visual communication skills using PowerPoint, Figma, Miro or similar tools. • Ability to independently own design-related workstreams from an ambiguous opportunity brief through to a polished proposal. • Broad gaming knowledge across genres, platforms and business models. • Ability to work collaboratively with product managers, sales, production, engineering, art and business leadership. • Strong ownership mindset, sound judgment and ability to manage multiple priorities in a fast-moving environment. Good to Have • Experience developing live services strategies, game turnaround plans or product improvement roadmaps. • Experience participating in game pitches, publishing discussions, partner presentations or greenlight reviews. • Experience contributing to the development of new games from concept through prototyping and launch. • Experience working with product analytics, cohort analysis, player segmentation or A/B testing. • Familiarity with game economy modeling, live events, content calendars and F2P monetization systems. • Experience building playable prototypes using Unity, Unreal Engine or other rapid prototyping tools. • Experience working across both mobile F2P and PC/console games. • Experience developing products based on licensed IPs or established game franchises. • Familiarity with AI-assisted workflows for research, ideation, prototyping and presentation development. • Experience mentoring junior game designers or leading small design workstreams. What Success Looks Like