Liquidnitro Games
Senior VFX Artist
Skills
Job description
About Us Liquidnitro Games is India’s flagship live services and game production company, founded by industry veterans with a proven track record in producing massively successful games & live services. For game companies, studios, and publishers worldwide – we offer world-class game development expertise to power creativity, growth, and profitability in their games. What’s in it? As Senior VFX Artist you own the real-time effects and game-feel of a stylized top-down action roguelike for mobile (Unity) - hit feedback, abilities, magic, environment, and UI FX - that make the game read clearly and feel powerful, all within a tight performance budget. You will define the VFX language and help raise the effects bar across the team. Combat is relentless - dozens of enemies and auto-firing projectiles on screen at once - so readability under maximum particle load is the job, and live ops adds a recurring cadence of skin and event VFX. Responsibilities Responsibilities: • Create real-time VFX for a Unity top-down game: combat and hit feedback, abilities, magic, environmental, and UI effects. • Own the VFX language - the readability of gameplay-critical effects (telegraphs, AOE, status) at top-down distance. • Balance spectacle against performance; VFX is often the single largest GPU cost, especially on mobile. • Author effects in Unity (VFX Graph / Shuriken), including shaders, flipbooks, meshes, and trails. • Partner with Design, Animation, and Audio so every ability reads as a cross-discipline composition. • Define per-faction / per-ability VFX language and build reusable systems and libraries. • Optimize and profile effects on target hardware; keep full-screen combat readable and within budget. • Follow the review process; mentor junior VFX artists; troubleshoot art and tech issues. Requirements • 8-10+ years in game development in real-time VFX, with at least 4 shipped game titles on Unity. • Proven ability to review VFX work and hold the effects quality bar - clear creative and technical feedback, demonstrated on shipped projects.. • Expert in Unity VFX (VFX Graph and/or Shuriken), shaders, and real-time effect authoring. • Strong sense of timing, game-feel, and readability; a real understanding of combat feedback. • Deep performance and optimization skills for mobile (fill-rate, overdraw, particle budgets). • Good art fundamentals - motion, colour, shape, and light. • Experience with top-down / isometric readability challenges is a plus. • Excellent collaboration, communication, and time-management skills. • Proactive, self-motivated, and receptive to feedback and direction. Bonus • Experience on action-roguelike / bullet heavy combat games.. • Houdini or procedural VFX and simulation skills. • Technical-art crossover (custom shaders, tooling). • AI-assisted or procedural VFX workflows. • Experience mentoring or leading VFX artists. • Experience defining a VFX style guide for a project.