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Liquidnitro Games

Senior 3D Character Artist

Hyderabad, Telangana, India8-10 yrsPosted 1 week ago

Skills

CollaborationCommunicationMentoring

Job description

JD - Senior 3D Character Artist Senior profile | Unity | Top-down game About Us Liquidnitro Games is India’s flagship live services and game production company, founded by industry veterans with a proven track record in producing massively successful games & live services. For game companies, studios, and publishers worldwide – we offer world-class game development expertise to power creativity, growth, and profitability in their games. What’s in it? As Senior 3D Character Artist you bring the heroes, NPCs, and creatures of a Unity top-down game to life - modelling, sculpting, texturing, and delivering game-ready characters that hit the art bar and perform on target hardware. You will own hero characters end-to-end and help raise the character-quality bar across the team. Responsibilities Responsibilities: Create game-ready 3D characters from concept to final: high/low-poly modelling, sculpting, retopology, UVs, baking, and PBR texturing. Own hero characters end-to-end and set the quality benchmark for NPCs, enemies, and variants. Ensure characters read clearly and appealingly at top-down camera distances and on target (mobile) hardware. Build to poly / texel / texture budgets; optimize characters for real-time performance in Unity. Partner with Animation and Technical Art on proportions, topology, deformation, and rigging needs. Support character customization and modular/kitbash systems where required. Integrate assets into the Unity engine and troubleshoot art issues from a creative and technical standpoint. Follow the review process; give and receive feedback; mentor mid and junior character artists. Adhere to the project’s art style and technical requirements. Requirements 8-10 years in game development as a 3D character artist, with at least 2 shipped game titles. Stylized / top-down / mobile character experience. Hand-painted or painterly-PBR texturing experience Proven ability to review others’ work and provide clear creative and technical direction - you have actively done this on shipped projects. Expert modelling, sculpting, and texturing - Maya / 3ds Max / Blender, ZBrush, Substance Painter, and Photoshop. Strong anatomy, form, silhouette, and stylization; able to match a defined art style. Excellent real-time knowledge: PBR, normal/AO/displacement maps, retopology, LODs, and mobile optimization. Experience shipping characters in Unity; a working understanding of shaders and character rendering. Strong portfolio of game-ready characters across multiple styles. Good collaboration, communication, and time-management skills. Proactive, self-motivated, and able to work independently to a high standard. Bonus Rigging and skinning knowledge; grooming/hair and cloth experience. Familiarity with animation and how it drives modelling and topology decisions. Experience improving character pipelines and tooling; AI-assisted texturing where it holds the bar. Experience mentoring or leading a small group of artists. Creating mood boards, style guides, and art documentation.

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