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Tentworks Interactive

Narrative Designer

Bengaluru, IndiaPosted 3 weeks ago

Skills

REST API

Job description

This role will be responsible for creating the narrative structure, writing screenplay, dialogues and assisting with implementation of cutscenes / quests inside the game engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with VO / mocap artists, level designers and assist with creation of in-game cutscenes that are in line with the vision and emotional experience of the game as defined by our creative director.

Responsibilities

Come up with an engaging narrative that evokes the desired emotional response

Maintain pacing of the narrative to keep the player engaged

Create and define characters, their backstory, motivations, etc. for the game

Write screenplay and dialogues for in-game cutscenes, tutorials, NPC conversations

Plan locations, characters, props, etc. that are needed

Write content and flavor text (for UI), shouts and calls (for NPC) for quests / missions

Work with the concept team to assist creation of storyboards

Dictate camera angles, perspectives, shot composition, etc.

Incorporate feedback from the creative director

Iterate on storyboards as needed

Collaborate with art (2D, 3D) team to assist with creation of assets for cutscenes / tutorials

Iterate on assets / level with feedback from the design lead and the creative director

Coordinate with VO / mocap artists / animators to create cutscenes

Ensure that the desired emotional response is present in the delivered voice overs

Collaborate with animators to get the right look and feel for the scene

Collaborate with level / game designers to implement the cutscene in the mission / quest

Playtest the quest / mission / tutorial with rest of the team after implementation

Iterate on cutscene / conversation / tutorial as needed with the playtest feedback

Requirements

Experience working as a narrative designer

Released novel or game, published short stories is a plus

Strategy and / or premium games is a plus

Experience creating screenplay and dialogue that evoke specific emotions

Knowledge of narrative structures, character archetypes, writing styles is a plus

Experience working with in-engine cutscene / quest creation tools

Knowledge of Quests (Game Creator, Unity), Twine is a plus

Experience working on cutscenes

Experience working on plays / short movies is a plus

Great understanding of player psychology

Knowledge of architecture / poetics of space is a plus

Knowledge of player psychology is a plus

Keeps up to date with trends in narrative design for PC games

Fits the culture we are developing @Tentworks IO

Knowledge of a wide variety of narrative design principles is a plus

Playing strategy games actively is a plus

Benefits

28 days in a year of paid time off

Regular team engagement events

Work with a passionate team

Eligibility for employee stock options

Work From Home

Paid Time Off (Vacation, Sick & Public Holidays)

Health Care Plan (Medical, Dental & Vision)

Family Leave (Maternity, Paternity)

"Cereal before milk".

Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status

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