Tentworks Interactive
Level Designer
Skills
Job description
We are working on an in-house strategy game for PC and consoles and looking for a talented level designer to join our team in Bengaluru, India. Our mission is to create a sense of nostalgia for strategy game fans and combine it with modern gameplay sensibilities to create an engaging and fun experience.
This role will be responsible for creating maps for our strategy game inside the engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with the concept/art (2D, 3D) / animation team to create vibrant levels that are in line with the vision and emotional experience of the game as defined by our creative director.
Responsibilities
Conceptualize strategy game maps / levels
Create levels in the game engine (Unity IDE)
Work with design team to implement gameplay elements and level features
Prototype and iterate on level design as needed
Collaborate with art (2D, 3D) team to integrate assets in the level
Iterate on asset placement in the level with feedback from concept art team
Coordinate with game designers and development team to
Implement gameplay scenarios
Create missions, quests, etc.
Manage all aspects of the level
Optimize assets to ensure good performance
Create terrain, materials, manage texture groups (atlas), etc.
Set up lighting, LOD levels, colliders, asset groups (tagging)
Stress testing levels to set performance constraints for assets
Playtest the level with rest of the team after implementation
Iterate on level as needed with the playtest feedback
Requirements
Good experience working as a level designer Strategy games is a plus
Premium games is a plus
PC / Console game is a plus
Experience building 3D levels in game engines that evoke specific emotions Knowledge of Unity / Unreal / Godot, or tools like Pro Builder, Max, Maya is a plus
Experience working with modern rendering pipelines Unity HDRP is a plus
Experience creating and managing 3D levels Knowledge of advanced concepts in lighting is a plus
Knowledge of setting up post-process volumes is a plus
Knowledge of working with shaders and particle effects is a plus
Pitch and convey ideas to cross-functional teams Collaborate with them and take feedback
Keeps up to date with trends in level design / development for PC games
Fits the culture we are developing @Tentworks IO Knowledge of a wide variety of level design principles is a plus
Playing strategy games actively is a plus
Benefits
28 days in a year of paid time off
Regular team engagement events
Work with a passionate team
Eligibility for employee stock options
Work From Home
Paid Time Off (Vacation, Sick & Public Holidays)
Health Care Plan (Medical, Dental & Vision)
Family Leave (Maternity, Paternity)
Free Snacks
Wellness Resources
"Cereal before milk".
Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status